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Announcement Revamp Update #1: Refined Candies System

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Affixes

Active Member
Messages
133
#1
Hi everyone,

Welcome to Revamp Update #1. Our team is currently hard at work on realising a new network for OPBlocks, and we’re very eager to show what we've been been up! We’ll be sharing a behind the scenes look at the creation of some of our brand new features - in an attempt to receive feedback and to have you know our thoughts!

Today’s update will be centered around our updated and completely refined Candies system. Let us know what you think in the comments below - we would love to hear your input!

Using Candies
Candies is the flagship feature of OPBlocks that is represented in our build style and branding. Because this is such an important feature, the network requires fun and meaningful candies that have a real purpose in the game. When we stepped in, we realised that the current offering of candies wasn’t that exciting, and decided to re-write the system from the ground up. We are focusing on candies that have an actual effect on the player, as the current candies seem to offer a mess of features that don't seem to do much.

Going forward, we will distinguish 3 different candy categories: Common, Uncommon and Rare. Each category comes with its own types of candies, of which there are different tiers. Higher tiers often mean a better version of the candy with better effects that last longer. The available tiers are: Raw, Refined, Tasty and Delicious.

All candies that are produced or farmed (more on this later) will drop as Raw and must first be upgraded to a higher tier using a candy refinery. Raw candies are no longer edible (they will be poisonous to the player).

Once players consume a candy (which is now made much more realistic, by actually "eating" a candy and not just right clicking it), they will receive a particle effect surrounding their character to show others that they have an active candy effect. This should give PvP'ing players a good signal if they're using a special effect or not.

Below we have compiled a list of all the candies that will be available on the new network after launch.

Common Candies:
  • Sour Patch: Receive a temporary jump and speed boost effect
  • Life Savers: Receive a temporary bar of absorption hearts
  • Tinglerz: Receive a temporary launch forward ability
  • Magic Gum: Receive a temporary night vision effect
  • Starburst: Receive a temporary credit boost (new in-game currency)
Uncommon Candies:
  • Gobstopper: Receive a temporary fortune boost on the item you are holding
  • Razzles: Receive a temporary magnet effect, which searches for nearby similar ores
  • Jaw Smasherz: Receive a temporary smash effect, which smashes underneath blocks
  • Gummy Bears: Receive a temporary lifesteal effect, receiving the amount of damage in HP
  • Fizz Wizz: Receive a temporary rapid fire effect, firing 3 arrows at once
  • Tootsie Roll: Receive a temporary item retainer effect, keeping items upon death
Rare Candies:
  • Shock Tarts: Receive a temporary stun effect, striking lightning upon enemy player hit
  • Atomic Warheads: Receive a temporary fireball effect, which destroys blocks where you look
  • Jolly Ranchers: Receive a temporary drill effect, drilling through blocks in a swirl fashion
  • Pop Rocks: Receive a temporary elevation effect, causing explosion upon enemy hit

Receiving Candy
One of the big changes that we are making to candies affects how players are meant to receive them. We want to make this process more realistic and more intuitive than that it currently is - and one of the ways we are achieving that is by introducing candy farms.

Players can deploy their own personal farm on a prison plot and use it to farm their own candies. Each farm has a variety of configurable properties and can be upgraded to expand storage, or to automatically harvest and seed. Farms are also combined with an XP system. By farming candies, players automatically earn XP to level up their farm and to increase the crop grow speed of their candies. The amount of XP that they earn depends on the seed that they have planted.

Farms are meant to be realistic and each time a feature gets upgraded this will have an effect on the layout of the farm. For example, in the screenshot below a farm gets its Harvester feature upgraded from level 1 to level 3, and this has a clear physical upgrade as the iron bars try to show more harvest impact.


Players can purchase seeds to put on their farms from the in-game shop menu using credits, a new currency available next to eTokens. eTokens are now solely used for purchases made on enchantments (as the "e" in eTokens suggests).

Each player will receive their first farm for free, but bigger farms can be purchased in the store. The farming system will completely replace the current candy factories (which were rather boring).

Final note
That's a short insight in our updates to the candies system! Let us know what you think and if you have any ideas on how we could expand this even further. We would love to hear your feedback! In the coming days, we will be providing revamp posts on topics such as the new refinery system, in-game currency, missions and other server content!

Thanks,
Jesse
 

Rizuri

Infamous Member
Messages
1,224
#3
And you expect people to pvp on already laggy server with all those effects added in?
Keeping items
Blocks destruction
Explosions
Lightning
Lifesteal
All bad ideas
The rest are fine
I don't think it's about changing the effects it's about making them lighter. Any sort of eenchancemen that would cause pvp to be even more delayed and drop even more frames than the normal pvp (just basic hits on each other) on the server just shouldn't be added unless you're planning to massively upgrade your servers becuase they clearly ruin the pvp experience. I mean even from an economic perspective if no one's gonna pvp no one's gonna buy the candies anyways other than ones for mining. Also these unnecessarily creates problems for the devs too because such effects ALWAYS come with a lot of bugs and setbacks.
 
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4blake

Active Member
Messages
159
#4
I do like the new candy system and effects a lot. More mining candy is very nice. The one thing I am not sure about is how block destruction will work in pvp, as we don’t want people falling out of the world (on a side note I think a pvp map with more hills, trees, and less flat ground will be nice, similar to how it was in v5.) I do think these features are well thought out and as long as the implementation is good they will be great. I also really appreciate updating the player base on new ideas and features before the version is released. Its looking great.
-4blake
 

Waffle

New Member
Messages
12
#7
Hi everyone,

Welcome to Revamp Update #1. Our team is currently hard at work on realising a new network for OPBlocks, and we’re very eager to show what we've been been up!

pls fix. my brain ahhhhhhhhhhhhhhh

otherwise looks like a good update. though i personally would like to see more mining candies the ones you have (as there is only 2 mining candies) I think the changes to the pvp candies look good and will make pvping actually worth it
 
Messages
84
#9
Yes, Yes, Yes this has been one of the most changes in a game for a while. When you say
Each player will receive their first farm for free, but bigger farms can be purchased in the store.
does that mean we need to spend real money or in game money?

And also i agree with Rizuri, before releasing the server, will it be laggy as you added like a tons more candy? If it's laggy please fix it. I would rather wait for a little longer for better gameplay experience than just dishing stuff out. / Fix all the problems before releasing the server. Sorry if i am asking allot, i am just saying what's on my mind. And I Don't Fishing Care about what you think about me.

TYSM
NO Hate plzzzzz
 
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Cluck

Active Member
Messages
218
#12
I like it, but don't focus too much on pop until you can fix the lag problem.

pvp* it autocorrected to pop
 
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G

Goddessics

Guest
#13
actually "eating" a candy and not just right clicking it),
just by saying this i’m not using candy. People only used it to quiCkY get away. Now they gotta stand there and eat a candy. This gives the attacker an opportunity to just kill, the receiver is a sitting duck while they’re eating candy. like god damn why would i eat a frickin candy while someone’s beating my ass
 

LoliAni

Well-Known Member
Messages
283
#14
just by saying this i’m not using candy. People only used it to quiCkY get away. Now they gotta stand there and eat a candy. This gives the attacker an opportunity to just kill, the receiver is a sitting duck while they’re eating candy. like god damn why would i eat a frickin candy while someone’s beating my ass
this is true, but also remember how op lollipops were in recent versions, and how annoying it was for the attacker to watch as the person their killing just gets away no problem. The eating thing will make people rely more on PvP skills instead of who can spam candy faster
 
Messages
70
#16
please dont add stupid things into pvp and no more custom enchants please just normal gap pvp with /fix all and speed and strength potions is it really that hard to do
 
Messages
51
#17
Affixes: What primarily needs a fix and could get 100's of players on.
Affixes: *Thinking intensifies*
RevAMp The rEfINeD CanDies SySTem!
 

Baricaade

Active Member
Messages
109
#18
I hope you know managers don't add content to the game, developers do

It literally says "developer" on his profile, not manager
Developers create the content, they usually don't come up with it unless they are part of a team and have a manager. But generally, it's the manager that gives the developer plans for what to do.
 
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