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How to fix parkour events

xFlied

Dedicated Member
Messages
777
#1
1. Do the parkour event on the event server next time so nobody have an advantage gear wise.
2. If you want to give a potion effect you can just have a command block under the starting plate that gives it to everyone.
3. Add a floor to the map, a big problem with the last pk event was that falling into the void would boot you out of the parkour, but if we just had some sort of floor, even one made of barriers, people could do /event checkpoint easily with no fear of falling out.
4. Limit the potion effects to speed, giving players jump boost will not only make the jumps insanely easy but it will also let players take massive shortcuts. Speed 2 however, will just make the jumps a bit easier but still have a competitive edge to it.
5. Try to build new PK maps, they don't even need to be fancy they just need to have lots of parkour. If you really want to include jump boost as a potion effect, this will help you see major skips/sequence breaks beforehand and you might even be able to design a section specifically for jump boost 3 (i.e. 3 high jumps)
6. Try to avoid slime blocks as I'm pretty sure the anti-cheat doesn't work well with them. Back in v9 I had a slime jump that worked fine until you updated the anti-cheat so I know it's that (The only reason you could do the slime jump in the pk was because you had OP & the anticheat wouldn't push you back).
 

LoliAni

Well-Known Member
Messages
283
#2
1. Do the parkour event on the event server next time so nobody have an advantage gear wise.
2. If you want to give a potion effect you can just have a command block under the starting plate that gives it to everyone.
3. Add a floor to the map, a big problem with the last pk event was that falling into the void would boot you out of the parkour, but if we just had some sort of floor, even one made of barriers, people could do /event checkpoint easily with no fear of falling out.
4. Limit the potion effects to speed, giving players jump boost will not only make the jumps insanely easy but it will also let players take massive shortcuts. Speed 2 however, will just make the jumps a bit easier but still have a competitive edge to it.
5. Try to build new PK maps, they don't even need to be fancy they just need to have lots of parkour. If you really want to include jump boost as a potion effect, this will help you see major skips/sequence breaks beforehand and you might even be able to design a section specifically for jump boost 3 (i.e. 3 high jumps)
6. Try to avoid slime blocks as I'm pretty sure the anti-cheat doesn't work well with them. Back in v9 I had a slime jump that worked fine until you updated the anti-cheat so I know it's that (The only reason you could do the slime jump in the pk was because you had OP & the anticheat wouldn't push you back).
Personally, I think this was a great idea. Call me bias if you will, but the parkours that I made back in v6 was really fun. Back then, jump potions weren't allowed in the parkour because it made it too easy. I think the idea of having people test certain jumps, not the entire parkour, would help benefit the creator of the parkour, so that they know what is possible without jump boost. Allowing Speed 2 would be a good idea, because as stated, it doesn't really effect the difficulty of the parkour much. So +1 for all the ideas that were said.
 

SuperPiggeh

Infamous Member
Messages
1,142
#3
Suggestion people, you really need to listen to this man

He's been making better parkour events on this server since before you ever heard of it

he knows what hes talking about
 

MysticalRose

Addy man in need of sleeps
Messages
150
#6
1. Do the parkour event on the event server next time so nobody have an advantage gear wise.
2. If you want to give a potion effect you can just have a command block under the starting plate that gives it to everyone.
3. Add a floor to the map, a big problem with the last pk event was that falling into the void would boot you out of the parkour, but if we just had some sort of floor, even one made of barriers, people could do /event checkpoint easily with no fear of falling out.
4. Limit the potion effects to speed, giving players jump boost will not only make the jumps insanely easy but it will also let players take massive shortcuts. Speed 2 however, will just make the jumps a bit easier but still have a competitive edge to it.
5. Try to build new PK maps, they don't even need to be fancy they just need to have lots of parkour. If you really want to include jump boost as a potion effect, this will help you see major skips/sequence breaks beforehand and you might even be able to design a section specifically for jump boost 3 (i.e. 3 high jumps)
6. Try to avoid slime blocks as I'm pretty sure the anti-cheat doesn't work well with them. Back in v9 I had a slime jump that worked fine until you updated the anti-cheat so I know it's that (The only reason you could do the slime jump in the pk was because you had OP & the anticheat wouldn't push you back).


these are all good points actually and could make parcor better for those involved
 

Robrussia

Retired Russian
Messages
329
#10
no, it's okay, looking at this I had more to add and didn't so I should have just agreed or typed out my full thought instead of just making it short.
just avoid post farming (posting with no substance/posting just to post). It is an easy way to get a strike against your account.