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Announcement Feature Suggestion Contest

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coolboi

New Member
Messages
7
#21
Suggestion: Backpacks and backpack enchants

1) How does it work?

Backpacks will start off with 0x slots, these backpacks will be for free, and for every 1slot you want to add to the backpack (meaning it can hold 64 blocks) it should cost about 250 eTokens, this means that late game people can use backpacks as an easier source of money as they could get a backpack with a large space and fill it up and sell it meaning their inventory won't get full (if they don't have autosell) I also think that backpacks should have specific enchants, them being: Sell Multiplier (Make this expensive as per level could add 0.02x to all blocks inside of the backpack, meaning that late game if this is high it could potentially max out at 1x)

AutoSell (This should be backpack specific and automatically sells the blocks inside of the backpack at a slow rate, the higher autosell level the faster and more blocks it sells everytime, when this sells blocks it should also take the Sell Multiplier enchant into account and add that onto the final price)

2) How will it impact the game?

This will positively impact the game as it will change the economy late game, instead of 1quad being alot, 100quad would be alot which would be a more OP eco. I think these should be really grindy to encourage more mining however.

3) What other details about the feature can you explain?

Each AutoSell level should sell a few stacks more blocks from the backpack every 5-10 seconds, so once it's maxed out and they have a high backpack space it will sell many stacks at a time, generating more money.

Each Sell Multiplier level should cost a considerable amount more than the last as if the multiplier gets too high it could ruin the economy completly.

These should both be expensive enough to be for the mid to endgame and not early game.
 
Messages
8
#22
Suggestion: Gang Multipliers

1) How does it work?
Gang multipliers would work very similarly to regular multipliers other than the fact that they work for the whole gang effectively increasing your whole gang's mining profits for a certain amount of time.
2) How will it impact the game?
It will allow for faster making of money for your entire gang. No longer will you have to wait for a vote party or for your prestige kit to get a multiplier. You can just ask your gang members to activate a gang multiplier.
3) What other details about the feature can you explain?
These will not be stackable much like the regular multipliers. This would lead to an incredibly unfair advantages for high level gangs like Karma. There will be different levels like your regular multipliers. (1x,2x, etc). These will be obtained through your gang. Once a day you will get a multiplier based off of the level of your gang.
 

Mike3451

New Member
Messages
5
#23
Suggestion: Let Servants Mine Up Credits.

1) How does it work?

Servants -- along with being able to mine up money and eTokens -- should be able to earn credits from mining. Since credits are somewhat hard to attain, servants should be able to mine help you obtain them.

2) How will it effect the game?

Adding credits to a servant's inventory would help players obtain more credits. If someone was in need of a lot of credits, servants could help them get the credits. Some players may think that grinding is boring, but with servants being able up credits, it would make the server much more enjoyable.

3) What other details about the feature can you explain?

The credits could be mined up slower than both money and eTokens. The servant, depending on level, would be able to mine one credit per minute. Players may find the server more enjoyable if servants could mine up credits.
 

Dez

New Member
Messages
24
#24
Suggestion: Horde Bosses

1) How does it work?

Horde Bosses would essentially be boss eggs that spawn multiple entities in which players could fight. There would be multiple rounds of mobs spawning, with each round's mobs getting significantly harder, but rewards would be increased. These bosses would be able to be spawned only within a PvP zone because it would allow for more completive and interesting gameplay, as players would need to fight each other while trying to kill the bosses for rewards. They would also spawn within a medium to large radius. These bosses would be harder than normal bosses and fight back with different abilities depending on the type of boss, because of this, people here would need a good set of gear and tools, but it wouldn't require extreme and OP gear.

2) How will it impact the game?

These would improve the game as it would allow for competitive play. Players could either work together and cooperate to fight the bosses, or fight for the bosses by themselves. This would also allow end-game players with sufficiently good armor another way to earn rewards. As well as these beneficial impacts, there would be multiple bosses and mobs around to fight for rewards, giving players a better chance at receiving rewards.

3) What other details about the feature can you explain?

These bosses should only be obtained in significantly hard ways, due to their rewards. They would be obtained from the online store, crates, and other various ways that could be added.
 

imTom2004

New Member
Messages
4
#25
Etoken boosternote
1) how does it work?
It's simple, the Etoken booster note gives a boost to the Etokens earned by mining. This would function as a normal booster note.
2) how will it inpact the game?
I think it would inpact the game a lot, this is mainly for the new players. This feature will give new players a bigger chance to level their pickaxe up faster and progress faster in the game. Late game this would also help the people who don't have their pickaxes maxed out yet.
3) what other details about the feature can you explain?
Well not much actually, it's just a booster note but then for etokens.
 

1nd

New Member
Messages
7
#26
Suggestion: Free World-Unique Items

1) How does it work?

As it stands, due to the free world being inconsequential in everything from mining to PvP to items and blocks. There's no reason to go there if you wish to progress in the game. I suggest adding a new form of lucky blocks with additional, unique blocks to the free world, new randomly spawning mobs and boss fights with unique loot, and perhaps something similar to an envoy system that occasionally scatters chests across the map for a short time, encouraging players to explore, mine, and so on in order to find them and have a chance at their unique items. Similar bosses already exist in the game, as seen at /warp boss, and should be implementable enough. An envoy across the map would be fine, although I'd suggest these crates or chests spawn underground more than above, as people with /fly would have easy and fast access to the surface. And finally, the new items and luckybocks with unique drops would offer some cosmetic rewards, some practical rewards, and some entirely unique, one of a time, first to find it rewards.

2) How will it impact the game?


This change would encourage many more players to go to the freeworld, exploring and enjoying some of the more vanilla aspects of minecraft with the nice touch of OP prisons to it. This would encourage more survival players to come to and stay on the server, it would allow some players with vast dedication to "flex" on others with their achievements and rewards, and it would give newer players a chance to access unique items that higher level players would pay large amounts of money for, helping them get their start. I don't believe it would be for everyone, but I think that the players interested in collections and personal achievements would greatly enjoy the opportunity to explore the freeworld to their own benefit. The unique items would also allow for more races to server firsts, which I believe is a great encouragement and fun event for the community.

3) What other details about the feature can you explain?

With the expansion of the freeworld, I do believe the claiming system ought to be reworked. As it is, with the supposed ability to claim but the plugin's failure, to correct it would work perfectly as more players headed to the freeworld and explored it, perhaps finding a place they want to build a base. As it wouldn't replace any income from regular mining, it would be more of a side project, but allow players to take a break from mining around in a cube, and enjoy the wild a bit more. I also believe that with this change, there could be notifications. For example, "[Name] has engaged [boss name] in the wild!" Or when collecting a unique, 1 of a time item, "[Name] has found the legendary [item name]! GG" or something along those lines. This would be a great new source of competition, and would encourage more use of the free world.
 

FrostyPoo

New Member
Messages
1
#27
Suggestion: Challenges
1) You do certain daily/weekly/monthly challenges for etokens, credits, autosell time, and ballance.
2) This could help because it would motivate people to come on everyday to do their daily challenge for rewards!
3) Other things could be being able to gift rewards to other players like your friends! You could be able to unlock crate keys from doing these as well!
 

J1games99

New Member
Messages
1
#28
Suggestion: Sword/Pickaxe XP
1. How does it work?
Every time you break a block with a pickaxe in a mine or kill a player with a sword, that item gains a small amount of XP. After earning a certain amount of XP on an item, that item levels up and it earns a random enchant level on it. There would also be a rare chance to earn a custom and overpowered enchant that can only be earned from this system.

2. How will it impact the game?
It would encourage more players to go mining and to go to PVP to earn the new custom enchants and to try and level up their gear. It would also give free to play players a chance to upgrade their tools and give them an incentive to play the game

3. There would also be secondary currency added to /enchant for swords and pickaxes (or any other tool you want to try that with) and allow you to purchase those enchants with item XP. This gives players the option to save their etokens for other purposes such as upgrading servants.
 
Messages
3
#29
Suggestion:Grinding enchantments

1)How does it work?

The grinding enchantment system would be the enchantments of fortune,looting,ethereal,experent that will cost more than the extreme enchantments and will be used to make grinding more effective for late players, and players would be able to farm faster to get to the late game.

2)How will it impact the game?

Grinding enchantments will have a positive impact to the game because once a player get sto the silverfish spawners and the last upgrade for ore generator there is nothing more to go for,so they will be able to get better grinding with the grinding enchantments that can be bought from black market with mob coins or get from crate keys .

3)What other details about the feature can you explain?

Other features would be adding new ores to the game , like an enchantment where there is a small chance to get an enchanted diamond block,gold block,iron block from the blocks for the generator that can be sold to the shop or trade at the black market.

In my opinion this feature will keep players on the server more because once you get to the last grinding options there is nothing more to do.
 

imTom2004

New Member
Messages
4
#30
A /warp blockrush
1) how does it work?
It's a warp with a block rush arena. This arena automatically removes blocks as the rounds move on. It will also automatically reset if the game is over. If a player fails, the player will be put in spectator mode to spectator or the player can tp back to spawn. The game has to be started by a player. If a player wants to start a game there will be an announcement in the chat. The player must also give a 1st 2nd 3nd prize pool of a minimum of 300B, otherwise the game would be really short due to the lack of competitors.
2) how will it impact the game?
I think it won't inpact the game much, as it's just a simple minigame. It will be used a lot in the beginning since people love block rush. Overall it's just another minigame led by players.
3) what other details about the feature can you explain?
This would be a hard thing to setup in the game, since it is a completely new warp with rounds and stuff. Since this has to be automatic this would take a lot of time to setup. However, this minigame would be a lot of fun for players who need money if they are good at parkour. So this would be a considerable feature as it will help new players progress faster.
 

coolboi

New Member
Messages
7
#31
Suggestion: Prestige Tokens (also known as pTokens or PTs)

1: How does it work?

Prestiging within the game (resetting your rank from max to first) will grant you 1 prestige token which can then be spent on a server buff. There should be a range of buffs present for people to select from so that the levels of progression can vary, such as the ability to have a random chance to get multiple eTokens from one block or the ability to clear the entire mine (at an extremely low chance) and give the eTokens from all the blocks/lucky blocks to the player.

2: How will it impact the game?

I personally think this would positively impact the game as it would open up new possibilities for people to advance within the server. Some people would go for more eTokens-based buffs, and some would go for other global buffs such as the ability to gain a permanent sell multiplier. This would lead to different styles of play within the server, allowing people to focus on earning things that they want while still progressing naturally through the server. This would also inspire team-play due to the specialisation of certain gameplay elements, e.g. people investing more points into eToken-based buffs and others into sell-based buffs, if this is a wanted mechanic on the server.

3: What other details about the feature can you explain?

Prestige tokens, by nature, should be untradeable so that someone can't either abuse multiple accounts or buy other people's tokens to gain an unfair advantage. Levels of prestige could also be made linearly/exponentially more difficult to add more difficulty to earning these tokens in order to not make them too overpowered. Other features could also be expanded and turned into global buffs, such as discounts in specific parts of the game or additional rewards on completing certain tasks.
 

Archamada

New Member
Messages
4
#32
Suggestion: Daily Boost of Credits
How it would work: Every day at certain times (for instance, 6,12, and 6 again) There would be a credit multiplier, the size of which to be decided by admins.
How will it impact the game: This will impact the game by making credit grinding more rewarding, when done at the right times.
What other details can I explain: The booster should last for anywhere between 15-30 minutes, and should also possibly include a reward for getting a certain amount of credits during the allotted time?
 

Dez

New Member
Messages
24
#33
Suggestion: A Credit Pet

1) How does it work?

The credit pet would an inventory-pet, in which you would receive very small amounts of credits from mining. This would be similar to the Turtle Pet, but the amount would be significantly less and would be proportional to the things you can spend credits on. The credit candies would also boost this pet. The following are the credits you would receive based on your level:

Level 1: 2-3 credits per 10000
Level 2: 2-4 credits per 10000
Level 3: 2-5 credits per 10000
Level 4: 3-5 credits per 10000
Level 5: 3-6 credits per 10000

2) How will it impact the game?

This would improve the game positively, as it would allow players to find a new way to get credits. Currently, the only way to get credits is mining, which only gets you small amounts, and chat games. To win chat games, the player has to have a quick reaction time and being able to type fast, which not everyone has. This feature would let players get credits on their own, without having to compete with other players. It would still be hard, but it would open up more opportunities to get them.

3) What other details about the feature can you explain?

Due to the nature of this pet, the upgrades would be slightly more than the Turtle Pet. The upgrades would be something similar to the following:

Upgrade 1: 7500 ETokens
Upgrade 2: 6000 ETokens
Upgrade 3: 8000 ETokens
Upgrade 4: 12500 ETokens
Upgrade 5: 15000 ETokens
 
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Messages
3
#34
Suggestion:more enderpearls cooldown

1)How does it work?

On SB its too easy to escape from pvp using enderpearls , the cooldown is too short.

2)How will it impact the game?

The players will be more rewarded for grinding good enchantments for pvp on SB

3)What other details about the feature can you explain?

the cooldown should be around 30 second so the pearl can be used to eat or drink potions not to constantly running away
 
Messages
28
#35
Server Suggestion, /recipe


1) How does it work?
players can do /recipe (item name) and it pulls up a grid showing how to craft that specific item in the version that the server runs in
2) How will it impact the game?
This is simply a utility because they are so many things to craft in Minecraft and people are going to forget some, so they can just use /recipe and then type in the name of the item and craft it themselves
3) What other details about the feature can you explain?
If the item has spaces in between them, make the user put in an underscore between the word.
This command won't be used much and won't impact the game as much, but it will definitely help people who just forgot some of the basics of Minecraft and will prevent me from pulling out my phone or a new tab to search up the recipe.
 

Robrussia

Retired Russian
Messages
329
#36
Suggestion: Candied Apples
1) How does it work?
Your candy factory can produce candied apples that act as enchanted golden apples but can last longer and have greater effects.
2) How will it impact the game?
It would add another aspect to playing the game. It also can become a way to make PVP more involved. It will also add another candy that you have a chance of getting from your factory.
3) What other details about the feature can you explain?
Candied apples also could give a chance to provide a bonus to a gang or party. It could provide every member of the gang or party with an effect such as absorption for a long period of time. Candied apples could also be found in crates and could add to the diversity of crates.
Pretty sure just the apples from kits are enough at this point.
 
Messages
28
#37
Server Suggestion, Monthly/Weekly Tasks
1) How does it work?
In /challenges, players will receive a new challenge every month or week that gives more rewards but are harder to do.
2) How will it impact the game?
Players will work harder or grind more in order to achieve their goal in order to get their reward which I believe should be something worth it, such as tier 3 gobstoppers or something that will make them want to do the challenge in the first place.
3) What other details about the feature can you explain?
Rewards vary on the hardness of the challenge and again make the rewards worth it to players so they will actually do the challenge.
 

xFlied

Dedicated Member
Messages
777
#38
Suggestion: Furnace tag
1) How does it work? A tag that says "Furnace" before your name
2) How will it impact the game? Introduces religion to the game
3) What other details about the feature can you explain? You won't regret it
 
Messages
28
#39
Server Suggestion, More Item in /buy

1) How does it work?
On /buy, yes there are many things that you can get, but the problem is many of them is useless to endgame players or to people looking for IRL deals. I ask to add more items into /buy to give people more options into what they can get. One idea is in the "Prison's Extra'" Section, players can not only buy tags, but they can also buy cosmetics such as pets, disguises, chairs, and particles. Make them more expensive than the cosmetic crate keys so people will try to test their luck instead of spending more money.
2) How will it impact the game?
It will give people more options to get if they wanna do IRL deals, it will allow people to get exactly what they want from /buy instead of getting crate keys and having a chance to get what they want, and will make it a lot easier for IRL dealers to buy exactly what they instead of buying tons of crate keys for one rare particle *cough *chough Chris10172
3) What other details about the feature can you explain?
Honestly, there is a lot you can add to /buy, but here's some I can think of
The option to pick what cosmetics you want for more money depending or the rarity and making it cost more than cosmetic crates.
More helpful critters that can be used in mining or PVP and etc.
Money pouches or token pouches that give a much higher amount, in the trillions+ for money pouches and 10k+ tokens for the tokens. (ideally 2t per dollar, just like the IRL deal amount.)
Put back in extra ranks you removed, hoarder, gobbler, candy prince, or others to make it easier for players to get cheaper rank upgrades.
There is definitely more you can add, these are just some ideas I cooked up in 10 minutes. Adding more items will make players want to buy more, because mainly what everyone's buying is crate keys. Adding options to buy things that come directly from the crate keys so the players get what they want.
 

CoRe

New Member
Messages
4
#40
1) How does it work?
So it would work like you are able to spend maybe like 500 billion dollars to make a event start and there is a cool down of 10 minutes and the events could be egg hunt or king of the hill or sumo arena pvp or maybe a beast gamemode.
2) How will it impact the game? This can imp[act the game because then more people would want to go into pvp or not grind on the time and then the player base would become more active
3) What other details about the feature can you explain? The machine could be called eventonator or event fabricator. maybe a villager or wizard who summons the events and you can change the settings of the event sometimes the thing could say like do you want it to be a random event or a chosen event (each event cost more then each other) and you can maybe choose the difficulty of the loot or if its easy or not. sometimes you can choose whos beast it is or who is the player tyhat kills people or something like that. that is all and thank you for reading this if u are.
 
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