Suggestion: Backpacks and backpack enchants
1) How does it work?
Backpacks will start off with 0x slots, these backpacks will be for free, and for every 1slot you want to add to the backpack (meaning it can hold 64 blocks) it should cost about 250 eTokens, this means that late game people can use backpacks as an easier source of money as they could get a backpack with a large space and fill it up and sell it meaning their inventory won't get full (if they don't have autosell) I also think that backpacks should have specific enchants, them being: Sell Multiplier (Make this expensive as per level could add 0.02x to all blocks inside of the backpack, meaning that late game if this is high it could potentially max out at 1x)
AutoSell (This should be backpack specific and automatically sells the blocks inside of the backpack at a slow rate, the higher autosell level the faster and more blocks it sells everytime, when this sells blocks it should also take the Sell Multiplier enchant into account and add that onto the final price)
2) How will it impact the game?
This will positively impact the game as it will change the economy late game, instead of 1quad being alot, 100quad would be alot which would be a more OP eco. I think these should be really grindy to encourage more mining however.
3) What other details about the feature can you explain?
Each AutoSell level should sell a few stacks more blocks from the backpack every 5-10 seconds, so once it's maxed out and they have a high backpack space it will sell many stacks at a time, generating more money.
Each Sell Multiplier level should cost a considerable amount more than the last as if the multiplier gets too high it could ruin the economy completly.
These should both be expensive enough to be for the mid to endgame and not early game.
1) How does it work?
Backpacks will start off with 0x slots, these backpacks will be for free, and for every 1slot you want to add to the backpack (meaning it can hold 64 blocks) it should cost about 250 eTokens, this means that late game people can use backpacks as an easier source of money as they could get a backpack with a large space and fill it up and sell it meaning their inventory won't get full (if they don't have autosell) I also think that backpacks should have specific enchants, them being: Sell Multiplier (Make this expensive as per level could add 0.02x to all blocks inside of the backpack, meaning that late game if this is high it could potentially max out at 1x)
AutoSell (This should be backpack specific and automatically sells the blocks inside of the backpack at a slow rate, the higher autosell level the faster and more blocks it sells everytime, when this sells blocks it should also take the Sell Multiplier enchant into account and add that onto the final price)
2) How will it impact the game?
This will positively impact the game as it will change the economy late game, instead of 1quad being alot, 100quad would be alot which would be a more OP eco. I think these should be really grindy to encourage more mining however.
3) What other details about the feature can you explain?
Each AutoSell level should sell a few stacks more blocks from the backpack every 5-10 seconds, so once it's maxed out and they have a high backpack space it will sell many stacks at a time, generating more money.
Each Sell Multiplier level should cost a considerable amount more than the last as if the multiplier gets too high it could ruin the economy completly.
These should both be expensive enough to be for the mid to endgame and not early game.