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Announcement Donor Lucky Blocks Added & Suggestions Thread

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Mutah

Dedicated Member
Messages
781
#43
Idea 1: You should do a "Free World" Tournament every month, where, a certain amount of people (A.K.A. the competitors) you are given access to the free world for 1 hour with no commands, just free world and you (Well, I guess, a bunch of other players, but PVP would be turned off). Then, you would be tp'd back to an arena by a Moderator and would fight it out until a winner is made. The cost should either be free or cost In-Game-Money. There should be 3 prizes for 1st, 2nd, and 3rd place. I've thought of some good prizes, but you guys might want to change them. 1st prize: either a $25 coupon, $1B (IGM, of course), free access to Candy King mine and kit, or 10 Chunky keys. 2nd prize: a $20 coupon, $500M IGM, free access to Candy Warrior mine and kit, or 5 Chunky keys. 3rd prize: a $15 coupon, $250M IGM, free access to Candy Lord mine and kit. 1st place would also get access to the free world, and a piece of bedrock (In case anyone doesn't understand why bedrock, bedrock is un-obtainable even in the free world unless you're in creative, which makes it super valuable). I got this idea from the first tournament we had in the first OPBlocks. I was in that tournament, and when I was playing, that was on my top 5 happiest moments of my life, (Kind of sad, now that I think of it) until I completely got rekt by some dude with a really cool squid skin, but it was really fun, and I want to see that back.

Idea 2: Whew, that last one took a long time, but this one's pretty short. I think we should bring the key kits back. It's incredibly hard to get keys for me because I don't really pay for much in the game, (Says the man who spent more than $150 on it) but if we were to set it up like I have in mind, it wouldn't be that OP. I would have it set up like this:
Muncher: 3 Goodie box keys a week.
Gobbler: 5 Goodie Box keys a week.
Chomper: 10 Goodie Box keys a week.
Hoarder: 5 Cookie Jar keys a week.
Destroyer: 10 Cookie Jar keys a week.
Candy Prince: 5 Choco Trunk keys a week.
Candy Lord: 10 Choco Trunk keys a week.
Candy Warrior: 3 Chunky Chest keys a week.
Candy King: 5 Chunky Chest keys a week.

Idea 3: I propose we add a new rank: Candy God. The perks would go as following:
Candy King Rank
CANDY GOD PERKS

[CandyGod] prefix
Access to the super-ultra OP Candy God Mine
Access to mega exclusive Candy God shop (See next idea)
Access to exclusive donor key kit (/kk candygod)
Access to PVP area for only Candy God and Candy King
Access to weapon "NO" (A barrier item with Efficiency 1337, Fortune 1337, Protection 420, and Sharpness 420) (IDK if this is possible) (/kit NO) (Available once per person)
Access to Title "1337 H4X0RZ" (Because of "NO")
Ability to keep EXP on death.
Ability to place and collect spawners.
Ability to join when server is full.
Ability to claim 10 plots
Access to /warp candygod
Ability to have infinite night vision (/nv)
Ability to go back to last location (/back)
Ability to fill your hunger (/feed)
Ability to change your nickname (/nick)
Ability to have 13 player vaults (/pv 1-13)
Ability to use a portable workbench (/craft)
Ability to use a portable furnace (/smelt)
Ability to use a portable Candy Refinery (/cr buy) (/cr)
Ability to wear an item as a hat (/hat)
Ability to open your enderchest anywhere (/echest)
Ability to fly anywhere (/fly)
Ability to sellall in mines (/sellall)
Ability to set up to 9 homes
Ability to clear your inventory.

CANDY GOD KIT

Diamond Armor - Protection 27, Unbreaking 27
Diamond Sword - Sharpness 23, Fire Aspect 23, Unbreaking 23
Diamond Pickaxe - Fortune 70, Unbreaking 90, Efficiency 80
Diamond Shovel - Fortune 45, Unbreaking 45, Efficiency 45
Diamond Axe - Fortune 45, Unbreaking 45, Efficiency 45, Sharpness 20
Bow - Power 20, Flame 20, Unbreaking 20
10x Enchanted Golden Apples

$500.00 USD


This isn't really a server improvement, it was just an idea I was waiting to get out

Idea 4:
An exclusive shop for only Candy Gods (Or Candy Kings, if the other is not accepted). I think there should be different tools with OP enchants on them should be in the store. There would actually be shops for other donor ranks, it's just, the higher the rank, the better the shop. The best shop would contain special tools. I've come up with a few:
Sword of DOOM: Sharpness 25, Fire Aspect 25, Unbreaking 25, Stealing 1 (15% chance to drop 50K-500K note when you kill someone).
Lucky-Miners Pickaxe: Efficiency 75, Sharpness 10, Fortune 99, Unbreaking 100, Luck 1 (5% chance to fill your inventory with what you just mined[Only in mines]).
Paul Bunyan's Axe: Efficiency 99, Unbreaking 100, Sharpness 66, Strength 1, Haste 1
Paulyaulk Hoe: Cuteness 10 (Gives Weakness 1, but Speed 1, Haste 1, and Jump Boost 1 per 5 levels)
Dog's Shovel: Efficiency 150, Unbreaking 75, Dog Digging 1 (50% chance to mine 2x2x2 cube, 10% chance to mine 3x3x3 cube, 1% chance to mine 4x4x4)
I also thought of the 1337 tools, which gives DAB on all enchants (DAB is just the number: D=2, A=1, B=1, so 211 everything except sharpness, which is Sharpness 35)


If you liked any of these ideas, thank you. It would make me happy to see one of my suggestions on a server. If there are any improvements to be made, let me know. Thank you! That took me a ridiculously long time to make. Geez!
Terrible name for the item smh
 

AwesomeAgent10

Well-Known Member
Messages
303
#53
If this developer is sooo good why doesn't he just make it so there is a limit on parkour prizes so noobs like me can still keep up with those coolio people
 

AwesomeAgent10

Well-Known Member
Messages
303
#54
Suggestion #1: Make free world more useful, and give better rewards for prestiging. Maybe give a certain amount of tokens per prestige, like 1k for prestige 1, 2k for prestige 2, etc. This will give people a reason to prestige since bonus keys give you nothing useful.
Well... For non donors bonus keys can give you really good stuff. I mean even if you are a donor. Get a chunky key and you might win a truckload of etokens or cash I mean like, you can practically win half of your money back again.

Also,
Suggestion #2: Make haste go up with each level, not stop at level 2. (this can also apply to speed, but speed might not be a useful to have speed 20 as it will be too quick). This is just so it will take less time to mine lucky blocks, making them worth more.
Well, if your CP Rank or a donor rank you have an OP pick anyway with/kit why would you need haste when you already insta break blocks lol kinda dumb

Suggestion #4: make it so that you can't get a command you already have from a crate. I have a CP rank, meaning I already have /fly and /sellall, and once I got /fly, meaning I wasted a crate for nothing. Or maybe just make it drop out as a paper that can be claim, so if you already have it you can sell it and get some cash.
Nah you just need to get better luck
 
Messages
145
#55
the reason to make haste a higher level is not to break normal blocks, but lucky blocks. Sponge takes a bit of time to break, and you also have to get out of /fly in order to break it, otherwise it will take too long, which can ruin the mining.
 

LuckyCommander

Well-Known Member
Messages
447
#56
the reason to make haste a higher level is not to break normal blocks, but lucky blocks. Sponge takes a bit of time to break, and you also have to get out of /fly in order to break it, otherwise it will take too long, which can ruin the mining.
When you mine with /fly, you just double tap space and fall until you're on a block, and then break the lucky block. Easy.
 
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