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Important OPBlocks v10 Content Suggestions

Saito

Owner
Staff member
Owner
Administrator
Messages
402
#1
Hi all! We've made such tremendous progress these past two weeks that I'd like to start planning ahead for content updates :D

Pretty much every known bug on the server has been documented and is on our development list to be fixed before the next version is released, and after that is all cleaned up and ready we want to add new features that you all suggest!

So we are currently looking for suggestions for new activity-based content to add to the game. This means something that players will actively do in the game, such as parkour, as opposed to something like adding a new enchant. That being said let me tell you what is already planned.

Currently planned features for v10
  • Duels
  • Fishing
  • Sumo
  • Boss fights
  • Events (general)
  • Parkour challenges
  • More casino games
Many additional features are planned, but these are the activity-based ones we are trying to add more of. If you have an idea, please use the following format to submit a suggestion!

Idea:
Why this idea will be activity-based:
How this idea will effect the economy:
 

xFlied

Dedicated Member
Messages
777
#2
Idea: Weekly and daily competitions based on leaderboards. Basically have a leaderboard for weekly kills that resets every sunday or daily blocks mined that resets every midnight, basically all the leaderboards. For weekly leaderboards: #1 gets 5k ets, #2 gets 4k ets... #5-10 gets 1k ets; and for daily leaderboards: #1 gets 1k ets, #2 gets 500 ets, #3 gets 250 ets, #4-10 get 100 ets
Why this idea will be activity-based: This will encourage people to start participating in all the content the server has to offer instead of just mining 24/7, ignoring all the new content.
How this idea will effect the economy: Of course some people will dominate things like the blocks broken leaderboard or the kills leaderboard, but some leaderboards such as a theoretical "# of parkour completions leaderboard" or a "fish caught" leaderboard will be much more fair. I also feel that the rewards I listed are fair if not a little small. Dedicating enough time to get #1 on a weekly leaderboard deserves 5k etokens.
This will also help the economy as the server is just kicking off the new version, 1k ets is a big boost for new players who win the more obscure leaderboards. Tons of people will also start exploring the new content to try and win leaderboards that they got a late start on.


Possible leaderboard ideas:
1. Parkours completed
2. Fish caught
3. Pufferfish caught
4. Boss damage dealt
5. Chatgames won
 
Last edited:
Messages
27
#3
Maybe a Trivia will be fun, it will bring people to play and it can be about Past and Present Staff, Enchantments, what certain candies do. This is just a suggestion don't be mean please :D

It won't effect the economy at all, because the winners will get titles such as (1st Place Trivia Winner)
and the top 3 will get 2 custon cosmetics and top 5 will get some consolation prize.
You can add to it, or you can straight up just tell me its a bad idea. I just am adding to ideas :)
 
Messages
34
#4
I mean this might require a lot of work and may not happen but I really like what (insert server that shall not be named)'s take on skyblock. You are constantly working on something and that will keep players online always trying to get the best stuff. Im sure you could modify the economy to something like h's skyblock. Of course you would have to make it related to prison. I enjoy that skyblock a lot and I'm sure a lot of the players who are used to grinding prison or anything else would love it to.
 
Messages
27
#6
Yay for the one person that used the format :)
sorry dad
[doublepost=1564022616,1564022583][/doublepost]
Yay for the one person that used the format :)
ill use it once i get another idea
[doublepost=1564023423][/doublepost]Idea: Named Block Mania, people will fight to get the most blocks mined within a certain amount of time (Up to people running it)
Why this idea will be activity-based: This event will give players a fun type of challenge, give the amount of people in each mine, they will be fighting for each block they can get! BTW you may need to make the reset for each mine faster for this event.
How will this idea affect the economy: It doesn't really have to affect the economy. Like I suggested before, why not give the winners a cosmetic item. The question is: Can or Can NOT the player sell the cosmetic item? That's completely up to the owners, who knows the cosmetic item can be a fun Exclusive Item or can be a tag that they can brag with.

Leaderboard Prizes:
1st Place: Cosmetic Item OR Exclusive Title, and 1k-2k ets
2nd Place: Exclusive Title, and 500-1k ets
3rd Place: Exclusive Title, and 500-750 ets
4th and 5th Place: Exclusive Title, and 500 ets
eTokens are decided upon how many blocks they mined.
You can modify it by telling me things I can change in this.
Thanks so much :)
 
Messages
119
#10
Idea: Critter duels: An old duel that used the height of barrier walls to knock people into the void using an old critter called a beachball critter, which launched people into the air. People would use the beachball critter to shoot their opponent sky high, passing the barrier blocks and putting them into the void.
Why this idea will be activity-based: Old players might want to come back to the server to see an old feature re-implemented.
How this idea will effect the economy: It won't.

------another old duel idea------

Idea: Knockback duels. Again using the height of barrier blocks. Players would have a punch 10 power 5bow and a knockback 10 slimeball. They also would have a jump boost 10 (not sure if this is accurate) potion. They would then jump up and either hit the other person into the void with the slimeball, shoot them off with the bow, or kill them with enough bow shots.
Why this idea will be activity-based: Again, old players might want to come back to the sever. Also, new players could come for casual pvp.
How this idea will effect the economy: It won't.
 
Messages
23
#11
*Ideas* : i would really like if the v10 will be similar to v6 bcz v6 was the best version for my opinion and some other's opinions, like the old candy farming way in factories that auto drops the candy, the old echants, the less pay to win (to make it more enjoyable) the old crates system which used to look better and gave rank perks for free the etoken shop instead of credits so you can buy spawners place em in the free world and sell the candy and also buy 10x10 plot mines and other stuff like keys and things like that, add pets that you can buy for etokens and they all have their own perks and they are upgradable with etokens... ALL these will help giving the player more things to do and make him spend more time playing :)
also advertising the server would be cool
 

ImVegan

skuxx deluxe
Messages
70
#12
Idea: easter eggs at spawn and around the server
Why this idea will be activity-based: people want to find cool things
How this idea will effect the economy: easter egg cartels may profit off other players by commercialising the knowledge of these secrets
 
Messages
1
#13
A new Enchant Called Nuke. Every now and then it explodes like one of the powerful minebombs. More powerful than The Explosive enchant.
It should cost around 3K Et to apply to the pickaxe. And another 1K to upgrade.
 
Messages
27
#14
A new Enchant Called Nuke. Every now and then it explodes like one of the powerful minebombs. More powerful than The Explosive enchant.
It should cost around 3K Et to apply to the pickaxe. And another 1K to upgrade.
Sorry, but I think an enchantment of this power would lag the server AND be too OP
[doublepost=1564072885,1564072774][/doublepost]
Idea: easter eggs at spawn and around the server
Why this idea will be activity-based: people want to find cool things
How this idea will effect the economy: easter egg cartels may profit off other players by commercializing the knowledge of these secrets
This would be cool and funny, but how about not just spawn, because the spawn is vvv small, and you can't hide like say 100 easter eggs, so how about we put lots of easter eggs in spawn, and in the mines too?
 

Vahald

Active Member
Messages
188
#18
Maybe a Trivia will be fun, it will bring people to play and it can be about Past and Present Staff, Enchantments, what certain candies do. This is just a suggestion don't be mean please :D

It won't effect the economy at all, because the winners will get titles such as (1st Place Trivia Winner)
and the top 3 will get 2 custon cosmetics and top 5 will get some consolation prize.
You can add to it, or you can straight up just tell me its a bad idea. I just am adding to ideas :)
If they're going to do a trivia they should put real questions, i don't think there would be any interesting server-related questions
 

xFlied

Dedicated Member
Messages
777
#19
Idea: Achievements
Why this idea will be activity-based: Since we got the stats page, we could expand on that and have an achievements subsection (the ability to view your achievements page would be available both ingame (obviously) and on the stats page). Some achievements can be just the blockrewards that we have now or other basic ones like "Slayer: Get 100 kills" or "Boss Killer: Kill 10 bosses." Other achievements could be more challenging though, some examples would be "Solo Killer: Deal more than half the damage to a boss" or "Spendthrift: Spend 10T or more in /shop." Other achievements could just be plain jokes, "Digging King: Spend 100k+ etokens on shovels" is a good example.
You would also have all the completionists striving to finally get that "Break 100m blocks" achievement and finally get that sweet sweet relief of being finished.
How this idea will affect the economy: I can see this affecting the economy in more than one way. Some achievements could just give a one-time bonus (Break x blocks and get x ets) while other, more difficult achievements to get could give permanent boosts ex. Made over 10bil from selling in /warp a: permanent +1x multiplier.
Another way that achievements could affect the economy would be to have different achievement sections (Mining section, pvp section, pve section, Misc section) and once you complete one of those sections, you get a big buff. Ex. you complete the pve section and get a 1.5x damage bonus to all bosses or you complete the mining section and get a 50% increase on all ets you get. You could even split these sections into even smaller subsections, easy medium and hard. Ex. Easy mining achievements: "1. Make 10b from selling to vendors or /sellall: Reward 10b. 2. Spend 1k ets on a pickaxe: Reward: 250ets. 3. Mine 100k blocks: Reward: 100 ets. Section completion reward: 1.1x etokens from luck/excavator." This is just an example of what a section would look like, I feel like there need to be more than 3 achievements per section. The misc section could just be filled with stuff like "Play for 24 hours total" or "Place 10k blocks" and give no rewards, just being purely cosmetic.

There are a lot of achievements you could make and they could be a huge boost for both normal players and donators. Even if they aren't made a primary focus to get and are all purely cosmetic, I still feel plenty of people would like to go to the stats page and compare their achievements to other people's achievements.
Heck, there could even be a leaderboard for most achievements completed on the stats page.

Anyway, thanks for reading my long suggestion, I hope it gets accepted.
 

dotalw

New Member
Messages
18
#20
Great idea!
maybe adding some simple rewards based on some achievements would encourage players to do them?

Otherwise it wouldn’t take that long till it’s just pointless to compare to multiple people with all achievements completed (that in itself is actually motivating and demotivating at the same time)

The misc section could just be filled with stuff like "Play for 24 hours total" or "Place 10k blocks" and give no rewards, just being purely cosmetic.
or maybe give the players special cosmetics for completing them, that way they’ll get motivated to do said achievements.