Custom Enchants PICKAXES: Explosive - Chance to destroy random blocks within a pre-defined radius when mining in the mine. [50 levels] Jackhammer - Random chance to explode a 5x5 layers of blocks in the mine. [25 levels] Excavator - Gives a chance of receiving etokens when mining. [25 levels] Drill - Gives a chance of destroying a downwards vertical hole when mining. [25 levels] Laser - Gives a chance to destroy a row of blocks in front of the user when mining. [25 levels] Speed - Adds a temporary speed boost to the user while mining. (Higher speed levels are equal to the speed effect) [25 levels] Haste - Adds a temporary mining speed boost to the user while mining. (Higher speed levels are equal to the speed effect) [25 levels] Luck - Gives a chance to spawn a lucky block within the mine which yields either etokens or money. [25 levels] Soulbound - Stops the item being lost upon death. [1 level] Unbreaking - Completely stops the pickaxe from losing durability. [1 level] SWORDS AND AXES: Strike - Gives a chance to deal a set amount of damage on impact. (Levels increase damage on hit and chance) [5 levels] Vampiric - Gives a chance to allow a set amount of hearts depending on the level to be stolen. (The probability and effectiveness of the effect occurring increases with each level of enchantment.) [5 levels] Myopia - Gives a chance to give opponents a blindness effect for a set amount of time. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels] Brainwashed - Gives a chance to give opponents a nausea effect. (The probability and duration of the effect occurring increases with each level of enchantment.) [2 levels] Slug - Gives a chance to effect opponents with slowness. (The probability and duration of the effect occurring increases with each level of enchantment.) [4 levels] Freeze - Gives players a chance to freeze their enemies. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels] Heartswitching - Gives players a chance to swap health with their enemy. [1 level] Zeus - Gives a chance of striking an enemy with lightning upon impact and having a fire effect dealt for a set amount of time after being struck. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels] Juggernaut - Gives a slowness and strength effect to the player while holding the upgraded item. [1 level] Shred - Deals a set amount of upgraded damage towards enemy armour upon impact. (The efficiency of the effect increases with each level of enchantment.) [5 levels] Venom - Gives a chance to deal a poison effect to a struck enemy. (The probability and duration of the effect occurring increases with each level of enchantment.) [5 levels] Witherburst - Gives a chance to deal a wither effect to a struck enemy. (The probability and duration of the effect occurring increases with each level of enchantment.) [5 levels] Soulbound - Stops the item being lost upon death. [1 level] BOWS: Strike - Gives a chance to deal a set amount of damage on impact. (Levels increase damage on hit and chance) [5 levels] Myopia - Gives a chance to give opponents a blindness effect for a set amount of time. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels] Brainwashed - Gives a chance to give opponents a nausea effect. (The probability and duration of the effect occurring increases with each level of enchantment.) [2 levels] Slug - Gives a chance to effect opponents with slowness. (The probability and duration of the effect occurring increases with each level of enchantment.) [4 levels] Freeze - Gives players a chance to freeze their enemies. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels] Heartswitching - Gives players a chance to swap health with their enemy. [1 level] Return - Gives a chance to cancel damage and return the attack. (The probability of the effect occurring increases with each level of enchantment.) [3 levels] Zeus - Gives a chance of striking an enemy with lightning upon impact and having a fire effect dealt for a set amount of time after being struck. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels] Headshot - Gives a chance to deal extra damage to the opponent upon impact. (The probability and effectiveness of the effect occurring increases with each level of enchantment.) [5 levels] Venom - Gives a chance to deal a poison effect to a struck enemy. (The probability and duration of the effect occurring increases with each level of enchantment.) [5 levels] Witherburst - Gives a chance to deal a wither effect to a struck enemy]. (The probability and duration of the effect occurring increases with each level of enchantment.) [5 levels] Soulbound - Stops the item being lost upon death. [1 level] ARMOR: Helmets: Scotopia - Gives permanent night vision whilst wearing the upgraded item. [1 level] Enduring Breath - Gives permanent water breathing whilst wearing the item. [1 level] Molten Core - Gives permanent fire resistance whilst wearing the item. [1 level] Consciousness - Gives complete immunity from the Myopia enchantment. [1 level] Enlightened - Gives complete immunity from the Brainwashed enchantment. [1 level] Blocker - Gives a chance to reduce damage received upon being hit. (The probability and effectiveness of damage reduction occurring increases with each level of enchantment.) [5 levels] Hothead - Gives a chance of setting an enemy on fire when they strike you. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels] Chestplates: Molten Core - Gives permanent fire resistance whilst wearing the item. [1 level] Blocker - Gives a chance to reduce damage received upon being hit. (The probability and effectiveness of damage reduction occurring increases with each level of enchantment.) [5 levels] Hothead - Gives a chance of setting an enemy on fire when they strike you. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels] Leggings: Molten Core - Gives permanent fire resistance whilst wearing the item. [1 level] Blocker - Gives a chance to reduce damage received upon being hit. (The probability and effectiveness of damage reduction occurring increases with each level of enchantment.) [5 levels] Hothead - Gives a chance of setting an enemy on fire when they strike you. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels] Boots: Elasticity - Gives a permanent jump boost whilst wearing the item. (Higher levels are proportional to the effect level given.) [3 levels] Accelerated - Gives a permanent speed boost whilst wearing the item. (Higher levels are proportional to the effect level given.) [3 levels] Molten Core - Gives permanent fire resistance whilst wearing the item. [1 level] Blocker - Gives a chance to reduce damage received upon being hit. (The probability and effectiveness of damage reduction occurring increases with each level of enchantment.) [5 levels] Hothead - Gives a chance of setting an enemy on fire when they strike you. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels] If there are any errors or updates, please report them to @KaosLord.