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Custom Enchantments List

Discussion in 'Important Information' started by KaosLord, Aug 15, 2019.

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  1. KaosLord

    KaosLord Community Manager
    Staff Member Community Manager

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    Custom Enchants

    PICKAXES:
    Explosive
    - Chance to destroy random blocks within a pre-defined radius when mining in the mine. [50 levels]

    Jackhammer - Random chance to explode a 5x5 layers of blocks in the mine. [25 levels]

    Excavator - Gives a chance of receiving etokens when mining. [25 levels]

    Drill - Gives a chance of destroying a downwards vertical hole when mining. [25 levels]

    Laser - Gives a chance to destroy a row of blocks in front of the user when mining. [25 levels]

    Speed - Adds a temporary speed boost to the user while mining. (Higher speed levels are equal to the speed effect) [25 levels]

    Haste - Adds a temporary mining speed boost to the user while mining. (Higher speed levels are equal to the speed effect) [25 levels]

    Luck - Gives a chance to spawn a lucky block within the mine which yields either etokens or money. [25 levels]

    Soulbound - Stops the item being lost upon death. [1 level]

    Unbreaking - Completely stops the pickaxe from losing durability. [1 level]


    SWORDS AND AXES:
    Strike
    - Gives a chance to deal a set amount of damage on impact. (Levels increase damage on hit and chance) [5 levels]

    Vampiric - Gives a chance to allow a set amount of hearts depending on the level to be stolen. (The probability and effectiveness of the effect occurring increases with each level of enchantment.) [5 levels]

    Myopia - Gives a chance to give opponents a blindness effect for a set amount of time. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]

    Brainwashed - Gives a chance to give opponents a nausea effect. (The probability and duration of the effect occurring increases with each level of enchantment.) [2 levels]

    Slug - Gives a chance to effect opponents with slowness. (The probability and duration of the effect occurring increases with each level of enchantment.) [4 levels]

    Freeze - Gives players a chance to freeze their enemies. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]

    Heartswitching - Gives players a chance to swap health with their enemy. [1 level]

    Zeus - Gives a chance of striking an enemy with lightning upon impact and having a fire effect dealt for a set amount of time after being struck. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]

    Juggernaut - Gives a slowness and strength effect to the player while holding the upgraded item. [1 level]

    Shred - Deals a set amount of upgraded damage towards enemy armour upon impact. (The efficiency of the effect increases with each level of enchantment.) [5 levels]

    Venom - Gives a chance to deal a poison effect to a struck enemy. (The probability and duration of the effect occurring increases with each level of enchantment.) [5 levels]

    Witherburst - Gives a chance to deal a wither effect to a struck enemy. (The probability and duration of the effect occurring increases with each level of enchantment.) [5 levels]

    Soulbound - Stops the item being lost upon death. [1 level]


    BOWS:
    Strike
    - Gives a chance to deal a set amount of damage on impact. (Levels increase damage on hit and chance) [5 levels]

    Myopia - Gives a chance to give opponents a blindness effect for a set amount of time. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]

    Brainwashed - Gives a chance to give opponents a nausea effect. (The probability and duration of the effect occurring increases with each level of enchantment.) [2 levels]

    Slug - Gives a chance to effect opponents with slowness. (The probability and duration of the effect occurring increases with each level of enchantment.) [4 levels]

    Freeze - Gives players a chance to freeze their enemies. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]

    Heartswitching - Gives players a chance to swap health with their enemy. [1 level]

    Return - Gives a chance to cancel damage and return the attack. (The probability of the effect occurring increases with each level of enchantment.) [3 levels]

    Zeus - Gives a chance of striking an enemy with lightning upon impact and having a fire effect dealt for a set amount of time after being struck. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]

    Headshot - Gives a chance to deal extra damage to the opponent upon impact. (The probability and effectiveness of the effect occurring increases with each level of enchantment.) [5 levels]

    Venom - Gives a chance to deal a poison effect to a struck enemy. (The probability and duration of the effect occurring increases with each level of enchantment.) [5 levels]

    Witherburst - Gives a chance to deal a wither effect to a struck enemy]. (The probability and duration of the effect occurring increases with each level of enchantment.) [5 levels]

    Soulbound - Stops the item being lost upon death. [1 level]


    ARMOR:
    Helmets
    :
    Scotopia - Gives permanent night vision whilst wearing the upgraded item. [1 level]

    Enduring Breath - Gives permanent water breathing whilst wearing the item. [1 level]

    Molten Core - Gives permanent fire resistance whilst wearing the item. [1 level]

    Consciousness - Gives complete immunity from the Myopia enchantment. [1 level]

    Enlightened - Gives complete immunity from the Brainwashed enchantment. [1 level]

    Blocker - Gives a chance to reduce damage received upon being hit. (The probability and effectiveness of damage reduction occurring increases with each level of enchantment.) [5 levels]

    Hothead - Gives a chance of setting an enemy on fire when they strike you. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]


    Chestplates:
    Molten Core - Gives permanent fire resistance whilst wearing the item. [1 level]

    Blocker - Gives a chance to reduce damage received upon being hit. (The probability and effectiveness of damage reduction occurring increases with each level of enchantment.) [5 levels]

    Hothead - Gives a chance of setting an enemy on fire when they strike you. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]


    Leggings:
    Molten Core - Gives permanent fire resistance whilst wearing the item. [1 level]

    Blocker - Gives a chance to reduce damage received upon being hit. (The probability and effectiveness of damage reduction occurring increases with each level of enchantment.) [5 levels]

    Hothead - Gives a chance of setting an enemy on fire when they strike you. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]


    Boots:
    Elasticity
    - Gives a permanent jump boost whilst wearing the item. (Higher levels are proportional to the effect level given.) [3 levels]

    Accelerated - Gives a permanent speed boost whilst wearing the item. (Higher levels are proportional to the effect level given.) [3 levels]

    Molten Core - Gives permanent fire resistance whilst wearing the item. [1 level]

    Blocker - Gives a chance to reduce damage received upon being hit. (The probability and effectiveness of damage reduction occurring increases with each level of enchantment.) [5 levels]

    Hothead - Gives a chance of setting an enemy on fire when they strike you. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]

    If there are any errors or updates, please report them to @KaosLord.
     
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