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Important [OFFICIAL] Custom Enchantment List

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KaosLord

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Custom Enchants

PICKAXES:
Explosive
- Chance to destroy random blocks within a pre-defined radius when mining in the mine. [50 levels]

Jackhammer - Random chance to explode a 5x5 layers of blocks in the mine. [25 levels]

Excavator - Gives a chance of receiving etokens when mining. [25 levels]

Drill - Gives a chance of destroying a downwards vertical hole when mining. [25 levels]

Laser - Gives a chance to destroy a row of blocks in front of the user when mining. [25 levels]

Speed - Adds a temporary speed boost to the user while mining. (Higher speed levels are equal to the speed effect) [25 levels]

Haste - Adds a temporary mining speed boost to the user while mining. (Higher speed levels are equal to the speed effect) [25 levels]

Luck - Gives a chance to spawn a lucky block within the mine which yields either etokens or money. [25 levels]

Soulbound - Stops the item being lost upon death. [1 level]

Unbreakable - Completely stops the pickaxe from losing durability. [1 level]


SWORDS AND AXES:
Strike
- Gives a chance to deal a set amount of damage on impact. (Levels increase damage on hit and chance) [5 levels]

Vampiric - Gives a chance to allow a set amount of hearts depending on the level to be stolen. (The probability and effectiveness of the effect occurring increases with each level of enchantment.) [5 levels]

Myopia - Gives a chance to give opponents a blindness effect for a set amount of time. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]

Brainwashed - Gives a chance to give opponents a nausea effect. (The probability and duration of the effect occurring increases with each level of enchantment.) [2 levels]

Slug - Gives a chance to effect opponents with slowness. (The probability and duration of the effect occurring increases with each level of enchantment.) [4 levels]

Freeze - Gives players a chance to freeze their enemies. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]

Heartswitching - Gives players a chance to swap health with their enemy. [1 level]

Zeus - Gives a chance of striking an enemy with lightning upon impact and having a fire effect dealt for a set amount of time after being struck. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]

Juggernaut - Gives a slowness and strength effect to the player while holding the upgraded item. [1 level]

Shred - Deals a set amount of upgraded damage towards enemy armour upon impact. (The efficiency of the effect increases with each level of enchantment.) [5 levels]

Venom - Gives a chance to deal a poison effect to a struck enemy. (The probability and duration of the effect occurring increases with each level of enchantment.) [5 levels]

Witherburst - Gives a chance to deal a wither effect to a struck enemy. (The probability and duration of the effect occurring increases with each level of enchantment.) [5 levels]

Soulbound - Stops the item being lost upon death. [1 level]


BOWS:
Strike
- Gives a chance to deal a set amount of damage on impact. (Levels increase damage on hit and chance) [5 levels]

Myopia - Gives a chance to give opponents a blindness effect for a set amount of time. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]

Brainwashed - Gives a chance to give opponents a nausea effect. (The probability and duration of the effect occurring increases with each level of enchantment.) [2 levels]

Slug - Gives a chance to effect opponents with slowness. (The probability and duration of the effect occurring increases with each level of enchantment.) [4 levels]

Freeze - Gives players a chance to freeze their enemies. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]

Heartswitching - Gives players a chance to swap health with their enemy. [1 level]

Return - Gives a chance to cancel damage and return the attack. (The probability of the effect occurring increases with each level of enchantment.) [3 levels]

Zeus - Gives a chance of striking an enemy with lightning upon impact and having a fire effect dealt for a set amount of time after being struck. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]

Headshot - Gives a chance to deal extra damage to the opponent upon impact. (The probability and effectiveness of the effect occurring increases with each level of enchantment.) [5 levels]

Venom - Gives a chance to deal a poison effect to a struck enemy. (The probability and duration of the effect occurring increases with each level of enchantment.) [5 levels]

Witherburst - Gives a chance to deal a wither effect to a struck enemy]. (The probability and duration of the effect occurring increases with each level of enchantment.) [5 levels]

Soulbound - Stops the item being lost upon death. [1 level]


ARMOR:
Helmets
:
Scotopia - Gives permanent night vision whilst wearing the upgraded item. [1 level]

Enduring Breath - Gives permanent water breathing whilst wearing the item. [1 level]

Molten Core - Gives permanent fire resistance whilst wearing the item. [1 level]

Consciousness - Gives complete immunity from the Myopia enchantment. [1 level]

Enlightened - Gives complete immunity from the Brainwashed enchantment. [1 level]

Blocker - Gives a chance to reduce damage received upon being hit. (The probability and effectiveness of damage reduction occurring increases with each level of enchantment.) [5 levels]

Hothead - Gives a chance of setting an enemy on fire when they strike you. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]


Chestplates:
Molten Core - Gives permanent fire resistance whilst wearing the item. [1 level]

Blocker - Gives a chance to reduce damage received upon being hit. (The probability and effectiveness of damage reduction occurring increases with each level of enchantment.) [5 levels]

Hothead - Gives a chance of setting an enemy on fire when they strike you. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]


Leggings:
Molten Core - Gives permanent fire resistance whilst wearing the item. [1 level]

Blocker - Gives a chance to reduce damage received upon being hit. (The probability and effectiveness of damage reduction occurring increases with each level of enchantment.) [5 levels]

Hothead - Gives a chance of setting an enemy on fire when they strike you. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]


Boots:
Elasticity
- Gives a permanent jump boost whilst wearing the item. (Higher levels are proportional to the effect level given.) [3 levels]

Molten Core - Gives permanent fire resistance whilst wearing the item. [1 level]

Blocker - Gives a chance to reduce damage received upon being hit. (The probability and effectiveness of damage reduction occurring increases with each level of enchantment.) [5 levels]

Hothead - Gives a chance of setting an enemy on fire when they strike you. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]

If there are any errors or updates, please report them to @Fugitive
 
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