Custom Enchants
PICKAXES:
Explosive - Chance to destroy random blocks within a pre-defined radius when mining in the mine. [50 levels]
Jackhammer - Random chance to explode a 5x5 layers of blocks in the mine. [25 levels]
Excavator - Gives a chance of receiving etokens when mining. [25 levels]
Drill - Gives a chance of destroying a downwards vertical hole when mining. [25 levels]
Laser - Gives a chance to destroy a row of blocks in front of the user when mining. [25 levels]
Speed - Adds a temporary speed boost to the user while mining. (Higher speed levels are equal to the speed effect) [25 levels]
Haste - Adds a temporary mining speed boost to the user while mining. (Higher speed levels are equal to the speed effect) [25 levels]
Luck - Gives a chance to spawn a lucky block within the mine which yields either etokens or money. [25 levels]
Soulbound - Stops the item being lost upon death. [1 level]
Unbreakable - Completely stops the pickaxe from losing durability. [1 level]
SWORDS AND AXES:
Strike - Gives a chance to deal a set amount of damage on impact. (Levels increase damage on hit and chance) [5 levels]
Vampiric - Gives a chance to allow a set amount of hearts depending on the level to be stolen. (The probability and effectiveness of the effect occurring increases with each level of enchantment.) [5 levels]
Myopia - Gives a chance to give opponents a blindness effect for a set amount of time. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]
Brainwashed - Gives a chance to give opponents a nausea effect. (The probability and duration of the effect occurring increases with each level of enchantment.) [2 levels]
Slug - Gives a chance to effect opponents with slowness. (The probability and duration of the effect occurring increases with each level of enchantment.) [4 levels]
Freeze - Gives players a chance to freeze their enemies. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]
Heartswitching - Gives players a chance to swap health with their enemy. [1 level]
Zeus - Gives a chance of striking an enemy with lightning upon impact and having a fire effect dealt for a set amount of time after being struck. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]
Juggernaut - Gives a slowness and strength effect to the player while holding the upgraded item. [1 level]
Shred - Deals a set amount of upgraded damage towards enemy armour upon impact. (The efficiency of the effect increases with each level of enchantment.) [5 levels]
Venom - Gives a chance to deal a poison effect to a struck enemy. (The probability and duration of the effect occurring increases with each level of enchantment.) [5 levels]
Witherburst - Gives a chance to deal a wither effect to a struck enemy. (The probability and duration of the effect occurring increases with each level of enchantment.) [5 levels]
Soulbound - Stops the item being lost upon death. [1 level]
BOWS:
Strike - Gives a chance to deal a set amount of damage on impact. (Levels increase damage on hit and chance) [5 levels]
Myopia - Gives a chance to give opponents a blindness effect for a set amount of time. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]
Brainwashed - Gives a chance to give opponents a nausea effect. (The probability and duration of the effect occurring increases with each level of enchantment.) [2 levels]
Slug - Gives a chance to effect opponents with slowness. (The probability and duration of the effect occurring increases with each level of enchantment.) [4 levels]
Freeze - Gives players a chance to freeze their enemies. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]
Heartswitching - Gives players a chance to swap health with their enemy. [1 level]
Return - Gives a chance to cancel damage and return the attack. (The probability of the effect occurring increases with each level of enchantment.) [3 levels]
Zeus - Gives a chance of striking an enemy with lightning upon impact and having a fire effect dealt for a set amount of time after being struck. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]
Headshot - Gives a chance to deal extra damage to the opponent upon impact. (The probability and effectiveness of the effect occurring increases with each level of enchantment.) [5 levels]
Venom - Gives a chance to deal a poison effect to a struck enemy. (The probability and duration of the effect occurring increases with each level of enchantment.) [5 levels]
Witherburst - Gives a chance to deal a wither effect to a struck enemy]. (The probability and duration of the effect occurring increases with each level of enchantment.) [5 levels]
Soulbound - Stops the item being lost upon death. [1 level]
ARMOR:
Helmets:
Scotopia - Gives permanent night vision whilst wearing the upgraded item. [1 level]
Enduring Breath - Gives permanent water breathing whilst wearing the item. [1 level]
Molten Core - Gives permanent fire resistance whilst wearing the item. [1 level]
Consciousness - Gives complete immunity from the Myopia enchantment. [1 level]
Enlightened - Gives complete immunity from the Brainwashed enchantment. [1 level]
Blocker - Gives a chance to reduce damage received upon being hit. (The probability and effectiveness of damage reduction occurring increases with each level of enchantment.) [5 levels]
Hothead - Gives a chance of setting an enemy on fire when they strike you. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]
Chestplates:
Molten Core - Gives permanent fire resistance whilst wearing the item. [1 level]
Blocker - Gives a chance to reduce damage received upon being hit. (The probability and effectiveness of damage reduction occurring increases with each level of enchantment.) [5 levels]
Hothead - Gives a chance of setting an enemy on fire when they strike you. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]
Leggings:
Molten Core - Gives permanent fire resistance whilst wearing the item. [1 level]
Blocker - Gives a chance to reduce damage received upon being hit. (The probability and effectiveness of damage reduction occurring increases with each level of enchantment.) [5 levels]
Hothead - Gives a chance of setting an enemy on fire when they strike you. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]
Boots:
Elasticity - Gives a permanent jump boost whilst wearing the item. (Higher levels are proportional to the effect level given.) [3 levels]
Molten Core - Gives permanent fire resistance whilst wearing the item. [1 level]
Blocker - Gives a chance to reduce damage received upon being hit. (The probability and effectiveness of damage reduction occurring increases with each level of enchantment.) [5 levels]
Hothead - Gives a chance of setting an enemy on fire when they strike you. (The probability and duration of the effect occurring increases with each level of enchantment.) [3 levels]
If there are any errors or updates, please report them to @Fugitive
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